Progress Update #31

September 2, 2017 nebulus 0

Masters Of Conquest Latest Improvements Web page update – Done Path Chain – Arrive at path end Hazard/Attackable Die sequence cleanup Locator Improvements Client anchors parenting issue Next Steps Walk animation glitch does not reset […]

Progress Update #30

September 1, 2017 nebulus 0

Masters Of Conquest Latest Improvements AI Improvements – Done AppData XML version – Done Death/Kill Count – Done Vicinity Explore triangle – Done Test Manager Panel Update prompt Next Steps Walk animation glitch does not […]

Progress Update #29

August 30, 2017 nebulus 0

Masters Of Conquest Latest Improvements SpawnOne ExploreType God Logic NPC Actions (Explore/Patrol) NPC battle improvements Next Steps Walk animation glitch does not reset attack animation glitches Client anchors parenting issue Revisit lootable

Progress Update # 28

August 28, 2017 nebulus 0

Masters Of Conquest Latest Improvements Deployment pause Execute method post spawn Unit backfill Wait until fully deployed Improve unit deployment flow 3 Unit combat Advanced GameSetting Per faction damage Test Case Management Next Steps Walk […]

Progress Update #27

August 26, 2017 nebulus 0

Masters Of Conquest Latest Improvements Host notify Deployment Windows Deployment OSX Website Improvements Next Steps Client anchors parenting issue Revisit lootable Improve unit deployment flow

Progress Update #26

August 23, 2017 nebulus 0

Masters Of Conquest Latest Improvements Spiral UI blueprint Wreck decay Fixed spawners for main scenes Deployment Windows Build Flow Next Steps Client anchors parenting issue Revisit lootable Improve unit deployment flow

Progress Update #25

August 22, 2017 nebulus 0

Masters Of Conquest Latest Improvements Genesys Scene Setup DefensiveAttackCoroutine/OffensiveAttackCoroutine Documentation Next Steps Client anchors parenting issue Revisit lootable Improve unit deployment flow Wreck decay

Progress Update #24

August 21, 2017 nebulus 0

Masters Of Conquest Latest Improvements Wreck Implementation AIState.Dead client catch Deactivate sequence rehash Code cleanup Fix crosses orientation Fix targeting GameSettings: scene selector Next Steps Offend/Defend Client anchors parenting issue

Progress Update #23

August 20, 2017 nebulus 0

Masters Of Conquest Latest Improvements Combat Logic: Three NPC logic (Improved) Test Manager: Scenario Flow improved Network NPC: When master spawns anchor, admin should see the anchor appear When spawned NPC starts moving on master, […]

Tri Way Combat Development Unity Engine Screen Capture

Progress Update #22

August 19, 2017 nebulus 0

Masters Of Conquest Latest Improvements CombatSession: Fixed Scenario 2/Missing Defender/Continual attack flow issues Combat: Three NPC logic Next Steps AI: TakeDamage RPC AI: Attack mode networking AI: Bug with killing AIs that were spawned with […]

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