Locator Improvements UnityEditor Screen Capture

Progress Update #16

December 23, 2016 nebulus 0

Masters Of Conquest Latest Improvements MiniPlanet: Refactored to Locator Anchor: Fixed backward follow (Three AI issue) Heroes: Locator logic Locator: AI markers. Next Steps AI: Bug with killing AIs that were spawned with player in game. SettlerScene: […]

Gimbal Lock Issue Fix UnityEditor Screen Capture

Progress Update #15

December 22, 2016 nebulus 0

Masters Of Conquest Latest Improvements PathManager: Implemented scout path (closed path created from list of locations) PathManager: Fixed Self orient bug, issue with finding proper path orientation. PathManager: Fixed follow gimbal lock issue. Next Steps […]

Predator Behavior Development UnityEngine Screen Capture

Progress Update #14

December 21, 2016 nebulus 0

Masters Of Conquest Latest Improvements SpiderBot: Fixed instantiation bug. Wyvern: Fixed instantiation bug. TestManager: AI BecomeAlertCommand Anchor: ReorientSelfToFaceNPC AdminTools: Toggle debug, debug ray for NPC followed. TestManager: Network Scenario 3 PathManager: PathTypes (Line, Loop) PathManager: […]

Spawn Manager Development In Game Screen Capture

Progress Update #13

December 20, 2016 nebulus 0

Masters Of Conquest Latest Improvements AttackableObject: Refactored OnTriggerEnter damage logic. Anchor: Refactored deactivate sequence. CharacterTools: Added DamageModifier to character profile. Shrine: Added logic for circular AI spawn on AI death. Shrine: Fixed RPC ActivateSpawnPoints indexing […]

AI Development UnityEditor Screen Capture

Progress Update #12

December 19, 2016 nebulus 0

Masters Of Conquest Latest Improvements SpiderBot: Finished HealthBar hookup. Wyvern: Finished HealthBar hookup. DebugTools: Reintegrated login override. MasterClient: Should now disable HealthbarBehaviour. ShrineTrigger: Fixed disconnect issue The object of type ‘PlayerController’ has been destroyed but […]

Healthbar Rehash Development UnityEditor Screen Capture

Progress Update #11

December 18, 2016 nebulus 0

Masters Of Conquest Latest Improvements AdminTools: Login override toggle. TestManager: Network Scenario 1 (Raise fallen shrine) TestManager: Network Scenario 2 (Raise fallen shrine, spawn anchor, toggle anchor orbit) DebugTools: Master/Admin login override. PhotonNetwork: Revisit New […]

AI Orbit Path Development UnityEditor Screen Capture

Progress Update #10

December 18, 2016 nebulus 0

Masters Of Conquest Latest Improvements AdminTools: Select Interface Path marker next marker toggle. PathManager: Created PathMarker GameObject container. PathTools: Fix bug with select closest marker. PathManager: Extended path management, AbandonPath should now remove old path reference, […]

AI Path Development UnityEditor Screen Capture

Progress Update #9

December 17, 2016 nebulus 0

Masters Of Conquest Latest Improvements Shrine: Fixed bug where Anchors spawn not synchronized with AI position Anchor: Figured out proper ReorientSelf Algorithm. Next Steps PathManager/Anchor: Explore path development. PathManager: Create PathMarker GameObject container. PathManager: OnAbandonPath remove […]

Path Marker AI Development UnityEditor Screen Capture

Progress Update #8

December 16, 2016 nebulus 0

Masters Of Conquest Latest Improvements MainMenu: Implemented Login Override for faster troubleshooting. TestManager: Implemented basic setup with capabilities to run simulation scenarios. DebugTools: Acquired ability to turn off debug rays. GameState: Added configuration for auto test […]

Play Entertainment Development Team

Progress Update #7

December 15, 2016 nebulus 0

Masters Of Conquest Latest Improvements AdminTools: Fixed issue with targeting on Macro Scenario. PathManager: Reimplemented orbit path generation. PathManager: Implemented functionality for generating explore paths. Anchor: Implemented explore command. Anchor: Implement find path command. PathManager: Moved path […]

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