Progress Update #21

Masters Of Conquest

Latest Improvements

  • CombatManager: Implemented behavior for tracking combat sessions
  • Anchor: Fixed issue with AI position
  • TestManager: Added Deactivate anchor test (Scenario 3)
  • AdminTools: Added Toggle – “Deactivate Anchor” commands
  • TargetFinder: Implemented OnMove delegate reset
  • LevelTools: Refactored center marker cluster logic
  • AdminTools: Adjusted Cluster Altitude float marker logic
  • TestManager: Implemented IssueCommand_MoveToClusterCenter
  • Shrine/AI: Integrated OnDeath Spawn new anchor
  • CombatSession: Added SetAnchorPath method to MoveToClusterCenter

Next Steps

  • CombatSession: Scenario 2/Missing Defender/Continual attack flow issues
  • AI: TakeDamage RPC
  • AI: Attack mode networking
  • AI: Bug with killing AIs that were spawned with player in game.
  • Shrine: Attackable Structure/Bullet dynamic
  • Shrine: Spawn NPCs facing away from the shrine
  • AI: OnDeactivate hide Health bar
  • AI: Master client do not show health bars
  • AI: Master client do not show activate spawn points
  • SpiderBot: Outline with has to be lower than that of Vampire and Wyvern. Why?
  • SpiderBot: Outline does not turn off when aim is no longer locked by the player.
  • PathMarker: Point forward to next marker while keep up normal to the surface.
  • Attack: RayCast implementation?

Progress Update #20

Masters Of Conquest

Latest Improvements

  • TestManager: Implement Simulation scenario #2 settler scene
  • AI: Implemented Attack Mode animation toggle
  • Anchor: Added attack mode IsAtAttackDistance
  • Anchor: When target detected Abandon Current Path
  • AI: DamageLoop Couroutine for attack mode (idle time between attacks, damage) animation wrap mode loop => default
  • AI: Implemented CombatSession
  • AI: On Kill FindPath

Next Steps

  • AI: TakeDamage RPC
  • Shrine/AI: OnDeath Spawn new
  • AI: Attack mode networking
  • AI: Bug with killing AIs that were spawned with player in game.
  • Shrine: Attackable Structure/Bullet dynamic
  • Shrine: Spawn NPCs facing away from the shrine
  • AI: OnDeactivate hide Health bar
  • AI: Master client do not show health bars
  • AI: Master client do not show activate spawn points
  • SpiderBot: Outline with has to be lower than that of Vampire and Wyvern. Why?
  • SpiderBot: Outline does not turn off when aim is no longer locked by the player.
  • PathMarker: Point forward to next marker while keep up normal to the surface.
  • Attack: RayCast implementation?

Progress Update #19

Masters Of Conquest

Latest Improvements

  • TestManager: Fixed bug with cluster spawn
  • AdminTools: Minor Improvements
  • AdminTools: Object Altitude
  • AdminTools: Ring Generator Scale Issue
  • Generator: Singleton => static

Next Steps

  • AI: Bug with killing AIs that were spawned with player in game.
  • Shrine: Attackable Structure/Bullet dynamic
  • Shrine: Spawn NPCs facing away from the shrine
  • AI: OnDeactivate hide Health bar
  • AI: Master client do not show health bars
  • AI: Master client do not show activate spawn points
  • SpiderBot: Outline with has to be lower than that of Vampire and Wyvern. Why?
  • SpiderBot: Outline does not turn off when aim is no longer locked by the player.
  • PathMarker: Point forward to next marker while keep up normal to the surface.
  • Attack: RayCast implementation?

Progress Update #18

Masters Of Conquest

Latest Improvements

  • Generator: Implemented multi-cluster generation
  • Generator: Implemented cluster IDs
  • TestManager: Implemented multi-cluster shrine construction
  • TestManager: Implemented settler scene (3x3x3 AI) scenario
  • AdminTools: Fixed issue with repopulate <Faction>pool command
  • Anchor: Made AI Push up to surface prior to spawn instead on Awake

Next Steps

  • TestManager: Bug Settler Scene Scenario Cluster2 Shrines won’t build, might need to use Delegate Actions
  • AI: Bug with killing AIs that were spawned with player in game.
  • Shrine: Attackable Structure/Bullet dynamic
  • Shrine: Spawn NPCs facing away from the shrine
  • AI: OnDeactivate hide Health bar
  • AI: Master client do not show health bars
  • AI: Master client do not show activate spawn points
  • SpiderBot: Outline with has to be lower than that of Vampire and Wyvern. Why?
  • SpiderBot: Outline does not turn off when aim is no longer locked by the player.
  • PathMarker: Point forward to next marker while keep up normal to the surface.
  • Attack: RayCast implementation?

Progress Update #17

Masters Of Conquest

Latest Improvements

  • SceneManager: Settler start.
  • LevelTools: Ring Generator
  • Shrine: Spawn unit Lerps to location instead of coming in with the SpawnPoint.

Next Steps

  • AI: Bug with killing AIs that were spawned with player in game.
  • Shrine: Attackable Structure/Bullet dynamic
  • Shrine: Spawn NPCs facing away from the shrine
  • AI: OnDeactivate hide Health bar
  • AI: Master client do not show health bars
  • AI: Master client do not show activate spawn points
  • SpiderBot: Outline with has to be lower than that of Vampire and Wyvern. Why?
  • SpiderBot: Outline does not turn off when aim is no longer locked by the player.
  • PathMarker: Point forward to next marker while keep up normal to the surface.
  • Attack: RayCast implementation?