Combat Session Development Unity Engine Screen Capture

Progress Update #21

January 14, 2017 nebulus 0

Masters Of Conquest Latest Improvements CombatManager: Implemented behavior for tracking combat sessions Anchor: Fixed issue with AI position TestManager: Added Deactivate anchor test (Scenario 3) AdminTools: Added Toggle – “Deactivate Anchor” commands TargetFinder: Implemented OnMove […]

Offensive Mode Development Unity Engine Screen Capture

Progress Update #20

January 12, 2017 nebulus 0

Masters Of Conquest Latest Improvements TestManager: Implement Simulation scenario #2 settler scene AI: Implemented Attack Mode animation toggle Anchor: Added attack mode IsAtAttackDistance Anchor: When target detected Abandon Current Path AI: DamageLoop Couroutine for attack […]

Shrine Spawn UnityEditor Screen Capture

Progress Update #19

January 11, 2017 nebulus 0

Masters Of Conquest Latest Improvements TestManager: Fixed bug with cluster spawn AdminTools: Minor Improvements AdminTools: Object Altitude AdminTools: Ring Generator Scale Issue Generator: Singleton => static Next Steps AI: Bug with killing AIs that were spawned […]

Multi Cluster Spawn UnityEditor Screen Capture

Progress Update #18

January 3, 2017 nebulus 0

Masters Of Conquest Latest Improvements Generator: Implemented multi-cluster generation Generator: Implemented cluster IDs TestManager: Implemented multi-cluster shrine construction TestManager: Implemented settler scene (3x3x3 AI) scenario AdminTools: Fixed issue with repopulate <Faction>pool command Anchor: Made AI Push up […]

Settler Scene UnityEditor Screen Capture

Progress Update #17

January 3, 2017 nebulus 0

Masters Of Conquest Latest Improvements SceneManager: Settler start. LevelTools: Ring Generator Shrine: Spawn unit Lerps to location instead of coming in with the SpawnPoint. Next Steps AI: Bug with killing AIs that were spawned with […]