Progress Update #23

Masters Of Conquest

Latest Improvements

  • Combat Logic: Three NPC logic (Improved)
  • Test Manager: Scenario Flow improved
  • Network NPC:
    • When master spawns anchor, admin should see the anchor appear
    • When spawned NPC starts moving on master, admin should also see NPC move
  • NPC: Offline unit mode
  • Main Menu: Login Shortcut (L)
  • Game settings: Damage
  • Client Attack Animation: Preliminary test

Next Steps

  • Wreck Implementation

Progress Update #22

Masters Of Conquest

Latest Improvements

  • CombatSession: Fixed Scenario 2/Missing Defender/Continual attack flow issues
  • Combat: Three NPC logic

Next Steps

  • AI: TakeDamage RPC
  • AI: Attack mode networking
  • AI: Bug with killing AIs that were spawned with player in game.
  • Shrine: Attackable Structure/Bullet dynamic
  • Shrine: Spawn NPCs facing away from the shrine
  • AI: OnDeactivate hide Health bar
  • AI: Master client do not show health bars
  • AI: Master client do not show activate spawn points
  • SpiderBot: Outline with has to be lower than that of Vampire and Wyvern. Why?
  • SpiderBot: Outline does not turn off when aim is no longer locked by the player.
  • PathMarker: Point forward to next marker while keep up normal to the surface.
  • Attack: RayCast implementation?