Category Archives: Development Update

Progress Update #50

Masters Of Conquest Multiplayer Video Game

What coming this release? Here are some highlights on what’s in store for you for the new Masters of Conquest release. Thanks for being a loyal backer and follower of Masters of Conquest!

finalize sync client side buffered item post merge – done
logo change – done
import skybox from dan – done
factory build deduct 1 + 4 did not update with api – done
finish_sync for full stack post move from ground to container – done
factory build issue for items pickup up from ground client side – done
give item to player does not create world item client side – done
finish game issue victory mouse lock – done
new match state resets – done
fallen hero fixup strike – done
fallen hero fixup footsteps – done
fallen attack animation – done
settler hero fixup strike – done
settler hero fixup footsteps – done
settler attack animation – done
lootable container fill issue worldItem panel items issue – done
fallen_mob fall sound – done
settler_mob fall sound – done
genesys_mob fall sound – done
lootable full stack drag lootable to backpack redrag master buffer update issue – done
issue with 8v8v8 global npc indexing – done
bot structure – done
genesys sword sound – done

Progress Update #49

Masters Of Conquest Multiplayer Video Game

What coming this release? Here are some highlights on what’s in store for you for the new Masters of Conquest release. Thanks for being a loyal backer and follower of Masters of Conquest!

place wreck in log kill – done
reveal wreck in fall exit – done
dbl click fix – improved
toggle melee selection – done
melee attack on exit – done
create lootable container where click happened – done
build menu via key – done
test 8v8v8 global – done
fix radar dot on spawn on unit spawn – done
swoosh sound – done
master face target – done
remove marker on client side – done
hide bullet for client – done
sword hit sound – done
ranged attack mode icon bow – done
footsteps improvement – done
fixed miniplanet mesh asset – done
show quests button – done
fixed health orientation – done
quest button – done
item property weight api – done
drop item on ground does not have world item – done
item weight block – done
quantity_panel is under the bag – done
move container to ground – world item scriptable – done
toggle selection should no longer output to console – done
animator controller warning – done
capture enemy factories to win console – done
pay 1 gold to build factory – done
scroll text to right show on in selection mode only – done
list quests – done
disable pickup property for quest item – done
deduct factory cost client side – done
deduct factory cost server side – done
finalize sync client side buffered item post split – done

Progress Update #47

Masters Of Conquest Multiplayer Video Game

What coming this release? Here are some highlights on what’s in store for you for the new Masters of Conquest release. Thanks for being a loyal backer and follower of Masters of Conquest!

Release Improvements (Version 0.5.0)

  1. Refactor
    1. PUN SDK update
  2. Bots
    1. Basic master client logic
    2. Basic client logic
    3. Anchor rework
    4. Socket side logic
  3. Gameplay
    1. Compass/Quest manager work
  4. Design
    1. Genesys Warrior Model
  5. Inventory System
    1. Drop item glitch
    2. Quantity Panel Drag
    3. Master side container items
  6. Lootable
    1. Multiplayer capability
  7. UI
    1. Canvas Screenshoting
  8. Locator
    1. Bot logic
  9. Test Manager
    1. Bot Commands

Download Link

Progress Update #45

Masters Of Conquest Multiplayer Video Game

What coming this release? Here are some highlights on what’s in store for you for the new Masters of Conquest release. Thanks for being a loyal backer and follower of Masters of Conquest!

Release Improvements (Version 0.4.8)

  1. Bug Fixes
    1. If locator is on for a long game gets lots of lag (material leak) – 0.4.8
    2. Logout bug (on OSX takes too long to logout) – 0.4.8
    3. Scene rotation bug cause item trippling / Socket does not kill old session / Multiple instantiate of inventory item on Drag – 0.4.8
  2. Website
    1. Top heroes section – 0.4.8
    2. Various design updates – 0.4.8
  3. Environment
    1. Map regenerate graveyards – 0.4.8
  4. Player Networking
    1. Player VS Player attack fix – 0.4.8
    2. Revival logic – 0.4.8
  5. Gameplay
    1. Graveyards Locator – 0.4.8
  6. Inventory System
    1. Cancel drag bring about game menu – 0.4.8
    2. Stack merge – 0.4.8
  7. Refactor
    1. Major Master Client refactor
      1. Flipped RPC model/Player Controller

Download Link

Progress Update #44

Masters Of Conquest Multiplayer Video Game

What coming this release? Here are some highlights on what’s in store for you for the new Masters of Conquest release. Thanks for being a loyal backer and follower of Masters of Conquest!

Release Improvements (Version 0.4.6)

  1. Bug Fixes
    1. Unity upgrade 2017.3.0f3 – 0.4.7
  2. Features
    1. Chat – 0.4.7
    2. Compass – 0.4.7
    3. Quest Manager Seed – 0.4.7
  3. Servers
    1. Quest Manager Logic – 0.4.7
  4. Refactor
    1. Major Master Client refactor
      1. Flipped RPC model/Player Controller

Download Link

Progress Update #43

Masters Of Conquest Multiplayer Game

What coming this release? Here are some highlights on what’s in store for you for the new Masters of Conquest release. Thanks for being a loyal backer and follower of Masters of Conquest!

Release Improvements (Version 0.4.6)

  1. Bug Fixes
    1. Update unity 2017.3.0f2
  2. Websites
    1. Integrate faction logos – 0.4.5
  3. Server
    1. Split Stack API
  4. Design
    1. You are on Mordem/Nebulon/Primea – 0.4.5
    2. Disable ability keys when entering amounts -0.4.5
    3. Start with selection mode on – 0.4.5
  5. Item System
    1. Item drag for a little bit before drop – 0.4.5
      1. Pick up container item stackable – 0.4.5
      2. Drop container stackable – 0.4.5
    2. Tooltip hover and container button, container button raycast button disabled in prefab and so is bag might not work if user starts with bag closed – 0.4.5
    3. Cancel transaction – 0.4.6
    4. Dragging the bag reset bag to center, cursor should stay where the drag started – 0.4.6
  6. Lootable
    1. On npc death drop – 0.4.5
    2. Generate container item via log damage socket call – 0.4.5
    3. List of containers + lootable_container_id – 0.4.5
    4. Prevent lootable from disappearing when container is open – 0.4.5
    5. Fix timing for lootable spawn (Should show death animation first and then drop lootable) – 0.4.6
    6. Destroy lootable socket call + RPC logic – 0.4.6
  7. Refactors
    1. Shrine to factory refactor – 0.4.6
    2. Dragging class => Draggable class – 0.4.6
    3. Scalability Refactor

Download Link

Progress Update #42

Masters Of Conquest Multiplayer Game

What coming this release? Here are some highlights on what’s in store for you for the new Masters of Conquest release. Thanks for being a loyal backer and follower of Masters of Conquest!

Release Improvements (Version 0.4.3)

  1. Bug Fixes
    1. Update unity 2017.3.0f2
  2. Websites
    1. Play Entertainment Company Website Rehash
  3. Server
    1. Split Stack API
  4. Design
    1. You are on Mortem – Dynamic Text
  5. Item System
    1. Item properties spawn via admin
    2. Stackable quantity interface
    3. Stackable quantity split
    4. Stackable
  6. Lootable
    1. Container generate UI/Object logic
  7. Refactors
    1. Inventory System Rest API/RPC refaactor

Download Link

Progress Update #41

Masters Of Conquest Multiplayer Game

What coming this release? Here are some highlights on what’s in store for you for the new Masters of Conquest release. Thanks for being a loyal backer and follower of Masters of Conquest!

Release Improvements (Version 0.4.2)

  1. Bug Fixes
    1. Update Unity 2017.3.0f1 – 0.4.1
  2. Marketing
    1. Screenshot add scene_id to Screenshot model – 0.4.2
  3. Websites
    1. Playent site fixes – 0.4.1
    2. Promo repeated screenshot fix – 0.4.2
  4. Server
    1. Log damage/experience – 0.4.1
    2. Damage callback – 0.4.1
  5. Design
    1. Player name tag should face observer – 0.4.1
    2. Spawn scene item with proper Z alignment – 0.4.1
    3. Player connected should show when player appears in the game – 0.4.1
    4. Updated planet meshes – 0.4.1
    5. Hexasphere – 0.4.1
  6. Environment
    1. Geodesic sphere – 0.4.1
    2. Tile based spawn + backend +0.4.1
  7. AI
    1. Double Create unit fix- 0.4.1
  8. Player Attack
    1. Wire ranged attack through socket – 0.4.1
    2. Experience points store on disconnect – 0.4.1
    3. Death doubling fix – 0.4.1
    4. Full health deplete death – 0.4.1
    5. Wreck does not always get spawned fix – 0.4.2
  9. Game Play
    1. Swarm_rally – 0.4.1
  10. Item System
    1. update_item_position inside the bag using update_item endpoint – 0.4.1
    2. is_bag_open property – 0.4.1
  11. Refactors
    1. Populate item layers programmatically for new prefabs – 0.4.1

Download Link