Progress Update #31

September 2, 2017 nebulus 0

Masters Of Conquest Latest Improvements Web page update – Done Path Chain – Arrive at path end Hazard/Attackable Die sequence cleanup Locator Improvements Client anchors parenting issue Next Steps Walk animation glitch does not reset […]

Progress Update #30

September 1, 2017 nebulus 0

Masters Of Conquest Latest Improvements AI Improvements – Done AppData XML version – Done Death/Kill Count – Done Vicinity Explore triangle – Done Test Manager Panel Update prompt Next Steps Walk animation glitch does not […]

Progress Update #26

August 23, 2017 nebulus 0

Masters Of Conquest Latest Improvements Spiral UI blueprint Wreck decay Fixed spawners for main scenes Deployment Windows Build Flow Next Steps Client anchors parenting issue Revisit lootable Improve unit deployment flow

Progress Update #25

August 22, 2017 nebulus 0

Masters Of Conquest Latest Improvements Genesys Scene Setup DefensiveAttackCoroutine/OffensiveAttackCoroutine Documentation Next Steps Client anchors parenting issue Revisit lootable Improve unit deployment flow Wreck decay

Progress Update #24

August 21, 2017 nebulus 0

Masters Of Conquest Latest Improvements Wreck Implementation AIState.Dead client catch Deactivate sequence rehash Code cleanup Fix crosses orientation Fix targeting GameSettings: scene selector Next Steps Offend/Defend Client anchors parenting issue

Progress Update #23

August 20, 2017 nebulus 0

Masters Of Conquest Latest Improvements Combat Logic: Three NPC logic (Improved) Test Manager: Scenario Flow improved Network NPC: When master spawns anchor, admin should see the anchor appear When spawned NPC starts moving on master, […]

Tri Way Combat Development Unity Engine Screen Capture

Progress Update #22

August 19, 2017 nebulus 0

Masters Of Conquest Latest Improvements CombatSession: Fixed Scenario 2/Missing Defender/Continual attack flow issues Combat: Three NPC logic Next Steps AI: TakeDamage RPC AI: Attack mode networking AI: Bug with killing AIs that were spawned with […]

Combat Session Development Unity Engine Screen Capture

Progress Update #21

January 14, 2017 nebulus 0

Masters Of Conquest Latest Improvements CombatManager: Implemented behavior for tracking combat sessions Anchor: Fixed issue with AI position TestManager: Added Deactivate anchor test (Scenario 3) AdminTools: Added Toggle – “Deactivate Anchor” commands TargetFinder: Implemented OnMove […]

Offensive Mode Development Unity Engine Screen Capture

Progress Update #20

January 12, 2017 nebulus 0

Masters Of Conquest Latest Improvements TestManager: Implement Simulation scenario #2 settler scene AI: Implemented Attack Mode animation toggle Anchor: Added attack mode IsAtAttackDistance Anchor: When target detected Abandon Current Path AI: DamageLoop Couroutine for attack […]

Shrine Spawn UnityEditor Screen Capture

Progress Update #19

January 11, 2017 nebulus 0

Masters Of Conquest Latest Improvements TestManager:¬†Fixed bug with cluster spawn AdminTools: Minor Improvements AdminTools: Object Altitude AdminTools: Ring Generator Scale Issue Generator: Singleton => static Next Steps AI: Bug with killing AIs that were spawned […]

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