- TargetFinder: Fixed issue with targeting undetectable structures.
- Shrine: Added circular progress bar, graphic and functionality.
- Shrine: Added OnSpawnPointActivated delegate.
- Shrine: Got rid of genAIList, setAIList and falAIList and transitioned to PlanetState Pool functions.
- AI: Orbit/path command start.
- AdminTools: Added AI OnSelected menu.
- PlanetState: Integrated orbit marker.
- PlanetState: Generate AIPath, circle.
- PlanetState: Detect closest point on the path, chnage marker color.
- AI: Errating targeting, AI does not stick to the target until out of range or the target is dead instead keeps switching to closest object.
- AI: Develop path walk.
- AI: Implement toggle for disabling targetting behaviour.
- Investigate if AISpawnManager/RPC ActivateSpawnPoints can be combined (One activates unit, the other play portal effect)
- AI: On marker collision reorient AI to face next marker in path and move forward