- AIPath: Sets up markers, their colliders and relevant behaviours.
- AIPath: NotifyAI when PathMarker and AI collide
- PathMarker: Detects when the AI is on top and delegates action.
- PathMarker: At collision event OnAIArrivedAtPathMarker
- AI: Get Closest Marker.
- AI: OnArrivedAtPathMarker
- AdminTools: AI action ReorientSelf, face a random marker.
- AdminTools: Added scenario to set up AI for orbit behaviour.
- MasterState: Stores dictionary of AIPaths indexed with GameObject.
- AI: Errating targeting, AI does not stick to the target until out of range or the target is dead instead keeps switching to closest object – Continue
- AI: Develop path walk – Continue
- Investigate if AISpawnManager/RPC ActivateSpawnPoints can be combined (One activates unit, the other play portal effect – Continue