- AdminTools: Selected AI, set target PathMark action.
- AI: Reorient Self.
- AI: Circle walk.
- Anchor System: Anchor; NetworkAI; AI controllers started.
- Anchor Spawn: Implement AdminTools action, Shrine hookup.
- Anchor: Reorient self.
- AdminTools: Anchor orbit.
- AI: Walk animation.
- Dragon Anchor set up.
- Spider Anchor set up.
- AI: Restore targeting system.
- Shrine: Anchor forward should be directed in the direction of SpawnPoint forward.
- AI: Errating targeting, AI does not stick to the target until out of range or the target is dead instead keeps switching to closest object – Continue
- Investigate if AISpawnManager/RPC ActivateSpawnPoints can be combined (One activates unit, the other play portal effect – Continue