- Wyvern: Fixed walk animation.
- Wyvern: Fixed issue with OnTrigger event for path walk.
- Spyder: Fixed walk animation.
- Anchor: Implemented find closest path mark.
- AdminTools: Implemented scenario auto circle walk (Settler and Fallen).
- AdminTools: Implemented issue Target command.
- AdminTools: Implemented Master macro.
- Target Finder: Implemented Priority Target and anchor reorient delegate.
- Fix issue with targeting on Macro Scenario.
- AI: Wander Path Marker.
- Shrine: Anchor forward should be directed in the direction of SpawnPoint forward.
- AI: Errating targeting, AI does not stick to the target until out of range or the target is dead instead keeps switching to closest object – Continue
- Investigate if AISpawnManager/RPC ActivateSpawnPoints can be combined (One activates unit, the other play portal effect – Continue