- Shrine: Fixed bug where Anchors spawn not synchronized with AI position
- Anchor: Figured out proper ReorientSelf Algorithm.
- PathManager/Anchor: Explore path development.
- PathManager: Create PathMarker GameObject container.
- PathManager: OnAbandonPath remove PathMarker GameObjects from the scene.
- AdminTools: Potential scenario scheme rehash to include dependency injection.
- PathMarker: Point forward to next marker while keep up normal to the surface.