AI Path Development UnityEditor Screen Capture

Progress Update #9

Masters Of Conquest

Latest Improvements

  • Shrine: Fixed bug where Anchors spawn not synchronized with AI position
  • Anchor: Figured out proper ReorientSelf Algorithm.

Next Steps

  • PathManager/Anchor: Explore path development.
  • PathManager: Create PathMarker GameObject container.
  • PathManager: OnAbandonPath remove PathMarker GameObjects from the scene.
  • AdminTools: Potential scenario scheme rehash to include dependency injection.
  • PathMarker: Point forward to next marker while keep up normal to the surface.


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