Combat Session Development Unity Engine Screen Capture

Progress Update #21

January 14, 2017 nebulus 0

Masters Of Conquest Latest Improvements CombatManager: Implemented behavior for tracking combat sessions Anchor: Fixed issue with AI position TestManager: Added Deactivate anchor test (Scenario 3) AdminTools: Added Toggle – “Deactivate Anchor” commands TargetFinder: Implemented OnMove […]

Offensive Mode Development Unity Engine Screen Capture

Progress Update #20

January 12, 2017 nebulus 0

Masters Of Conquest Latest Improvements TestManager: Implement Simulation scenario #2 settler scene AI: Implemented Attack Mode animation toggle Anchor: Added attack mode IsAtAttackDistance Anchor: When target detected Abandon Current Path AI: DamageLoop Couroutine for attack […]

Shrine Spawn UnityEditor Screen Capture

Progress Update #19

January 11, 2017 nebulus 0

Masters Of Conquest Latest Improvements TestManager: Fixed bug with cluster spawn AdminTools: Minor Improvements AdminTools: Object Altitude AdminTools: Ring Generator Scale Issue Generator: Singleton => static Next Steps AI: Bug with killing AIs that were spawned […]

Multi Cluster Spawn UnityEditor Screen Capture

Progress Update #18

January 3, 2017 nebulus 0

Masters Of Conquest Latest Improvements Generator: Implemented multi-cluster generation Generator: Implemented cluster IDs TestManager: Implemented multi-cluster shrine construction TestManager: Implemented settler scene (3x3x3 AI) scenario AdminTools: Fixed issue with repopulate <Faction>pool command Anchor: Made AI Push up […]

Settler Scene UnityEditor Screen Capture

Progress Update #17

January 3, 2017 nebulus 0

Masters Of Conquest Latest Improvements SceneManager: Settler start. LevelTools: Ring Generator Shrine: Spawn unit Lerps to location instead of coming in with the SpawnPoint. Next Steps AI: Bug with killing AIs that were spawned with […]

Locator Improvements UnityEditor Screen Capture

Progress Update #16

December 23, 2016 nebulus 0

Masters Of Conquest Latest Improvements MiniPlanet: Refactored to Locator Anchor: Fixed backward follow (Three AI issue) Heroes: Locator logic Locator: AI markers. Next Steps AI: Bug with killing AIs that were spawned with player in game. SettlerScene: […]

Gimbal Lock Issue Fix UnityEditor Screen Capture

Progress Update #15

December 22, 2016 nebulus 0

Masters Of Conquest Latest Improvements PathManager: Implemented scout path (closed path created from list of locations) PathManager: Fixed Self orient bug, issue with finding proper path orientation. PathManager: Fixed follow gimbal lock issue. Next Steps […]

Predator Behavior Development UnityEngine Screen Capture

Progress Update #14

December 21, 2016 nebulus 0

Masters Of Conquest Latest Improvements SpiderBot: Fixed instantiation bug. Wyvern: Fixed instantiation bug. TestManager: AI BecomeAlertCommand Anchor: ReorientSelfToFaceNPC AdminTools: Toggle debug, debug ray for NPC followed. TestManager: Network Scenario 3 PathManager: PathTypes (Line, Loop) PathManager: […]

Spawn Manager Development In Game Screen Capture

Progress Update #13

December 20, 2016 nebulus 0

Masters Of Conquest Latest Improvements AttackableObject: Refactored OnTriggerEnter damage logic. Anchor: Refactored deactivate sequence. CharacterTools: Added DamageModifier to character profile. Shrine: Added logic for circular AI spawn on AI death. Shrine: Fixed RPC ActivateSpawnPoints indexing […]

AI Development UnityEditor Screen Capture

Progress Update #12

December 19, 2016 nebulus 0

Masters Of Conquest Latest Improvements SpiderBot: Finished HealthBar hookup. Wyvern: Finished HealthBar hookup. DebugTools: Reintegrated login override. MasterClient: Should now disable HealthbarBehaviour. ShrineTrigger: Fixed disconnect issue The object of type ‘PlayerController’ has been destroyed but […]

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