Spawn Manager Development In Game Screen Capture

Progress Update #13

Masters Of Conquest

Latest Improvements

  • AttackableObject: Refactored OnTriggerEnter damage logic.
  • Anchor: Refactored deactivate sequence.
  • CharacterTools: Added DamageModifier to character profile.
  • Shrine: Added logic for circular AI spawn on AI death.
  • Shrine: Fixed RPC ActivateSpawnPoints indexing bug, random point.
  • AI: Added death sequence, animation and wreck instantiation.
  • SpawnManager: Implemented wreck reorientation.

Next Steps

  • Shrine: Spawn unit Lerps to location instead of coming in with the SpawnPoint.
  • Shrine: Spawn NPCs facing away from the shrine
  • AI: OnDeactivate hide Health bar
  • AI: Master client do not show health bars
  • AI: Master client do not show activate spawn points
  • Shrine: Attackable Structure/Bullet dynamic
  • AI: Follow Behavior
  • Bug with SpiderBot and Wyvern prefab instantiation.
  • SpiderBot: Outline with has to be lower than that of Vampire and Wyvern. Why?
  • SpiderBot: Outline does not turn off when aim is no longer locked by the player.
  • PathMarker: Point forward to next marker while keep up normal to the surface.
  • Attack: RayCast implementation?


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