Predator Behavior Development UnityEngine Screen Capture

Progress Update #14

Masters Of Conquest

Latest Improvements

  • SpiderBot: Fixed instantiation bug.
  • Wyvern: Fixed instantiation bug.
  • TestManager: AI BecomeAlertCommand
  • Anchor: ReorientSelfToFaceNPC
  • AdminTools: Toggle debug, debug ray for NPC followed.
  • TestManager: Network Scenario 3
  • PathManager: PathTypes (Line, Loop)
  • PathManager: Random point to Random point circular path
  • Anchor: Predator ReorientSelfToFaceNPC
  • AI: Implement Follow Behavior
  • Anchor Follow: Implement Safe Distance
  • Anchor Follow: Z Axis Freakout, Euler to AngleAxis Conversion – in progress

Next Steps

  • Shrine: Attackable Structure/Bullet dynamic
  • Shrine: Spawn unit Lerps to location instead of coming in with the SpawnPoint.
  • Shrine: Spawn NPCs facing away from the shrine
  • AI: OnDeactivate hide Health bar
  • AI: Master client do not show health bars
  • AI: Master client do not show activate spawn points
  • SpiderBot: Outline with has to be lower than that of Vampire and Wyvern. Why?
  • SpiderBot: Outline does not turn off when aim is no longer locked by the player.
  • PathMarker: Point forward to next marker while keep up normal to the surface.
  • Attack: RayCast implementation?

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