- MiniPlanet: Refactored to Locator
- Anchor: Fixed backward follow (Three AI issue)
- Heroes: Locator logic
- Locator: AI markers.
- AI: Bug with killing AIs that were spawned with player in game.
- SettlerScene: 3 shrine clusters,
- LevelTools: Great Arc Placement
- Shrine: Attackable Structure/Bullet dynamic
- Shrine: Spawn unit Lerps to location instead of coming in with the SpawnPoint.
- Shrine: Spawn NPCs facing away from the shrine
- AI: OnDeactivate hide Health bar
- AI: Master client do not show health bars
- AI: Master client do not show activate spawn points
- SpiderBot: Outline with has to be lower than that of Vampire and Wyvern. Why?
- SpiderBot: Outline does not turn off when aim is no longer locked by the player.
- PathMarker: Point forward to next marker while keep up normal to the surface.
- Attack: RayCast implementation?