Multi Cluster Spawn UnityEditor Screen Capture

Progress Update #18

Masters Of Conquest

Latest Improvements

  • Generator: Implemented multi-cluster generation
  • Generator: Implemented cluster IDs
  • TestManager: Implemented multi-cluster shrine construction
  • TestManager: Implemented settler scene (3x3x3 AI) scenario
  • AdminTools: Fixed issue with repopulate <Faction>pool command
  • Anchor: Made AI Push up to surface prior to spawn instead on Awake

Next Steps

  • TestManager: Bug Settler Scene Scenario Cluster2 Shrines won’t build, might need to use Delegate Actions
  • AI: Bug with killing AIs that were spawned with player in game.
  • Shrine: Attackable Structure/Bullet dynamic
  • Shrine: Spawn NPCs facing away from the shrine
  • AI: OnDeactivate hide Health bar
  • AI: Master client do not show health bars
  • AI: Master client do not show activate spawn points
  • SpiderBot: Outline with has to be lower than that of Vampire and Wyvern. Why?
  • SpiderBot: Outline does not turn off when aim is no longer locked by the player.
  • PathMarker: Point forward to next marker while keep up normal to the surface.
  • Attack: RayCast implementation?

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