- Generator: Implemented multi-cluster generation
- Generator: Implemented cluster IDs
- TestManager: Implemented multi-cluster shrine construction
- TestManager: Implemented settler scene (3x3x3 AI) scenario
- AdminTools: Fixed issue with repopulate <Faction>pool command
- Anchor: Made AI Push up to surface prior to spawn instead on Awake
- TestManager: Bug Settler Scene Scenario Cluster2 Shrines won’t build, might need to use Delegate Actions
- AI: Bug with killing AIs that were spawned with player in game.
- Shrine: Attackable Structure/Bullet dynamic
- Shrine: Spawn NPCs facing away from the shrine
- AI: OnDeactivate hide Health bar
- AI: Master client do not show health bars
- AI: Master client do not show activate spawn points
- SpiderBot: Outline with has to be lower than that of Vampire and Wyvern. Why?
- SpiderBot: Outline does not turn off when aim is no longer locked by the player.
- PathMarker: Point forward to next marker while keep up normal to the surface.
- Attack: RayCast implementation?