- TestManager: Fixed bug with cluster spawn
- AdminTools: Minor Improvements
- AdminTools: Object Altitude
- AdminTools: Ring Generator Scale Issue
- Generator: Singleton => static
- AI: Bug with killing AIs that were spawned with player in game.
- Shrine: Attackable Structure/Bullet dynamic
- Shrine: Spawn NPCs facing away from the shrine
- AI: OnDeactivate hide Health bar
- AI: Master client do not show health bars
- AI: Master client do not show activate spawn points
- SpiderBot: Outline with has to be lower than that of Vampire and Wyvern. Why?
- SpiderBot: Outline does not turn off when aim is no longer locked by the player.
- PathMarker: Point forward to next marker while keep up normal to the surface.
- Attack: RayCast implementation?