Offensive Mode Development Unity Engine Screen Capture

Progress Update #20

Masters Of Conquest

Latest Improvements

  • TestManager: Implement Simulation scenario #2 settler scene
  • AI: Implemented Attack Mode animation toggle
  • Anchor: Added attack mode IsAtAttackDistance
  • Anchor: When target detected Abandon Current Path
  • AI: DamageLoop Couroutine for attack mode (idle time between attacks, damage) animation wrap mode loop => default
  • AI: Implemented CombatSession
  • AI: On Kill FindPath

Next Steps

  • AI: TakeDamage RPC
  • Shrine/AI: OnDeath Spawn new
  • AI: Attack mode networking
  • AI: Bug with killing AIs that were spawned with player in game.
  • Shrine: Attackable Structure/Bullet dynamic
  • Shrine: Spawn NPCs facing away from the shrine
  • AI: OnDeactivate hide Health bar
  • AI: Master client do not show health bars
  • AI: Master client do not show activate spawn points
  • SpiderBot: Outline with has to be lower than that of Vampire and Wyvern. Why?
  • SpiderBot: Outline does not turn off when aim is no longer locked by the player.
  • PathMarker: Point forward to next marker while keep up normal to the surface.
  • Attack: RayCast implementation?

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