- CombatSession: Fixed Scenario 2/Missing Defender/Continual attack flow issues
- Combat: Three NPC logic
- AI: TakeDamage RPC
- AI: Attack mode networking
- AI: Bug with killing AIs that were spawned with player in game.
- Shrine: Attackable Structure/Bullet dynamic
- Shrine: Spawn NPCs facing away from the shrine
- AI: OnDeactivate hide Health bar
- AI: Master client do not show health bars
- AI: Master client do not show activate spawn points
- SpiderBot: Outline with has to be lower than that of Vampire and Wyvern. Why?
- SpiderBot: Outline does not turn off when aim is no longer locked by the player.
- PathMarker: Point forward to next marker while keep up normal to the surface.
- Attack: RayCast implementation?