Tri Way Combat Development Unity Engine Screen Capture

Progress Update #22

Masters Of Conquest

Latest Improvements

  • CombatSession: Fixed Scenario 2/Missing Defender/Continual attack flow issues
  • Combat: Three NPC logic

Next Steps

  • AI: TakeDamage RPC
  • AI: Attack mode networking
  • AI: Bug with killing AIs that were spawned with player in game.
  • Shrine: Attackable Structure/Bullet dynamic
  • Shrine: Spawn NPCs facing away from the shrine
  • AI: OnDeactivate hide Health bar
  • AI: Master client do not show health bars
  • AI: Master client do not show activate spawn points
  • SpiderBot: Outline with has to be lower than that of Vampire and Wyvern. Why?
  • SpiderBot: Outline does not turn off when aim is no longer locked by the player.
  • PathMarker: Point forward to next marker while keep up normal to the surface.
  • Attack: RayCast implementation?

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